The assumption is that difficult levels require more attempts on average than easier ones. Luck and individual skill make the number of attempts required to pass a level different from player to player. Within each Candy Crush episode, there is a mix of easier and tougher levels. Now, let’s load in the dataset and take a look at the first couple of rows. That is, there is a row for every player, day, and level recording the total number of attempts and how many of those resulted in a win. The granularity of the dataset is player, date, and level. num_success: number of level attempts that resulted in a success/win for the player on that level and date.num_attempts: number of level attempts for the player on that level and date.level: the level number within the episode, from 1 to 15.The data is also from a single episode, that is, a set of 15 levels. The dataset we will use contains one week of data from a sample of players who played Candy Crush back in 2014. # ✖ dplyr::filter() masks stats::filter() Options( = 5, = 4) # Loading in packages # This sets the size of plots to a good default. Let’s start by loading in the packages we’re going to need. In this project, we will see how we can use data collected from players to estimate level difficulty. Too easy and the game gets boring, too hard and players become frustrated and quit playing. That is a lot of levels! And with that many levels, it’s important to get level difficulty just right. If you are one of the few that haven’t played Candy Crush, here’s a short demo:Ĭandy Crush has more than 3000 levels, and new ones are added every week. The game is structured as a series of levels where players need to match similar candy together to (hopefully) clear the level and keep progressing on the level map. It works so well because anyone can easily pull out their phone, play a game or two of Candy Crush Saga, and then return to their business for the day.Candy Crush Saga is a hit mobile game developed by King (part of Activision|Blizzard) that is played by millions of people all around the world. Doing this for so long, King has found a good formula for regularly putting these levels out each week and keeping their players returning. Now, though, the studio takes a much more hands-on approach and develops these levels from scratch. Developer King used to use a method of randomly generating levels to allow players to keep playing. Around when smartphones became a standard item for just about anyone to carry, this was one of the first mobile games to be considered a smash hit. By the time you read this, there is likely quite a bit more.Ĭandy Crush Saga has been a hit for well over a decade now. As of this writing, there are nearly 12,000 unique levels in Candy Crush Saga. Over the years that the game has been playable, it has exponentially ballooned the number of levels in the game. The game receives an update weekly, on Wednesdays, between 30 and 60 levels. Hopefully, you did not plan on fully completing Candy Crush Saga because the truth is that there is never really a set amount of levels in the game for very long. How many Candy Crush Saga levels are there?
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